Crystallans

The "Rock Men" are almost what you'd expect - strong, durable, and slow. While capable of ball handling, their focus is to demolish the opposition. With stats equal to the forgefathers, they are designed for long League play - starting slow but ending in an avalanche that demolishes all opposition.

Pros

 * Only team with Harmonics
 * Harmonics helps compensate for their lack of Movement and Speed
 * Whole team has Armor 4+

Cons

 * Harmonics only benefits when team is close together
 * No Strikers
 * Low Speed
 * Low Movement

Dogpile Pounding
With Harmonics, the Crysalians are potentially capable of a "6-dice 3+ Tackle" (and, if clothes pegged, the enemy may only roll 1-2 dice in defense which is a huge difference in potential successes).

Unfortunately this is quite rare as a Tackle requires the Guard to not be adjacent the target, but ALSO needs to start their activation within 2 Hexes of 3 teammates. As such this isn't a common dice-pool.

On the otherhand, with 4 Crystalians Guards Slaming a single target will earn them 5 dice each from Harmonics and, if the target is pushed back a Hex, this can open up potential for a 6-dice Tackle.

Guards
With decent Skill, you want your Guards progressing on the S1 chart to secure Keeper (and, with their 3+ Strength, you have a 50% chance of being able to choose it at level 2).

Once you have your 3-4 point zone secured with a professional, roll on the S2 chart to get yourself 360 vision so you can Slam-Back any tackle attempt (instead of needing to dodge where you are penalized).

Jacks
As the team's only ball handlers, you want these guys to get good at this job. Keep their progress rolling on the S1 chart as your 3+ Strength means you will have a 33% chance of choosing whatever skill you want from any "non-extra-training" table

How to Counter
The Crystalian's Harmonics benefits them only when they are grouped. Thus try to spread your forces out. If they focus on one of your teammembers, you can use their "sacrifice" to outmanuver the rest.

In the early league, the Crystalian's will suffer from their speed. Always attempt to slam them from behind to force them to dodge and to avoid their powerful slam-backs.