Ada-Lorana

If any team was to be considered pacifistic after the Judwan, it would be the Ada-Lorana. They are beings of pure energy who, even in their most solid state, are still intangible which makes it hard for enemies to strike them - but equally difficult for them to attack in turn.

Pros

 * Only team with Phaser
 * Has All Three Roles
 * High Speed
 * No Low Abilities
 * Enemies roll -1 dice on Strength tests

Cons

 * All players roll -1 dice less on Strength tests
 * No reserves
 * Only 1 Guard.

Ball Doesn't Use Strength
While Strength tests are penalized by the Ada-Lorana, throwing the ball at an enemy doesn't suffer such an issue. While risky, if you are fighting an enemy who has a key star-player, consider this rare manuver to remove them from the field.

How to Counter
While they can't slam you well, nor can you slam them, the ball is still the ball and available for you to take. Knock it out of their hands, steal it, score points, and go to town.

Should your team lean towards beating the enemy, don't assume you shouldn't. With no reserves, if you can remove an Ada-Lorana from the field, they won't be able to replace them. Keep your bonus shots blocked, and smash em down.