Rebels

Centaurs, Frog Men, Four-Armed Fighters, and Prehensile Feet. The Reb team are a mix-match of four races who united to oppose the Corporate Engine and use Dreadball as a means to have the voices heard. The result is a slightly complicated group of misfits who focus predominately on scoring, though hold enough Adaptability to change tactics as the game evolves.

Pros

 * Has all three roles
 * Best Strikers in Game
 * Two different Jacks
 * Have their Jacks can run 7 Hexes as part of a Slam, and hit as hard as Guard in doing so
 * Guards can make two Slams against a the Same target as a single action
 * Strikers can move one hex if they dodge a Slam that didn't double their successes

Cons

 * Expensive Players
 * Average Strength at Best
 * Only two Guards of each player
 * Strikers are heavily targeted
 * Four different stat lines requires some memorizing
 * Starts with no Coaching Dice and no Dreadball Cards

Guards (S2)
Lacking Skill, you do want to avoid having your Four Armed Guards becoming Keepers. Instead look to the S2 Chart to pick up 3+ Strength and 360 Vision to radically increase their damage output.

Galeian (Centaur) Jacks (S1)
These 'secondary Guards' have no control over how they progress. However it is recommended they grab Run Interference pairs well with Charge - allowing them to interrupt an enemy's action with a Slam from up to 7-Hexes away. Should it pick up 3+ Strength it can do some serious injury.

Sorak (Feet) Jacks (S1)
The 'actual' Jacks on the team, Sorak's have decent Speed which allows them a decent chance of securing 3+ Skill. Running Interference or Alert will also help them become all rounders.

Strikers (S1)
With the maximum skill and Jump to start with, Reb Strikers naturally should roll further progress on the S1 Table as it offers a 50% chance of choosing whatever of the remaining three skills they want. Like any striker with 3+ Skill, its recommended to grab A Safe Pair of Hands.

Lvl 2
Once they have this, consider giving you star Striker S1X training to gain some durability, since they will be often prioritized over the rest of their team as the victim of Slams.

Team Progress
With every role on the team, it is worth investing in Dreadball Cards if you can afford it since any card drawn will be of use to your team.

Second to that are the Coaching Dice. Always useful, and investing in them early will mean you'll have them available for when you start S1X training your strikers.