Marauders

The original bruiser team, the Marauders play a rough game as their Orx smash the opposition while supported by their Goblin's who help pin victims down for even more brutal tackles, or dash about with impressive speed to perform a running game to secure points.

Compared to their kin, the Hobgoblins, the Marauders play with a bit more balanced focus of gameplay in mind. While they may lack Strikers, their skill does give them an advantage in ball handling. However this difference is quite subtle. Inevitably both teams are designed to deal damage over securing landslide wins.

Pros

 * High Strength Guards
 * Jacks have High Speed and Agility
 * All players have 4+ Armor
 * No Unique Abilities

Cons

 * No Unique Abilities
 * No Strikers
 * Jacks have Average Skill

Unique Abilities
The Marauders have no special abilities - they are a straight forward team.

Goblin Holds; Orc Smashes
Goblins have low Strength, so leave the Slams for your Orcs. However Goblins ARE fast and cheap, so Dash one (or two) up to a victim to make them suffer a dice penalty before the Orc delivers the Smash.

Ideally you want to get rid of your opponent's strikers. Your scoring game is weak, and you want to stay on the field as long as you can.

Team Building
The Recommended Marauder Line Up is a decent one - 3 Guards, 5 Jacks, 2 dice, 1 card. This provides solid reserves, and decent dice for making strike attempts.

There are some alternate choices

Alternatively, -1 Guards can be exchanged for an extra +1 Card and +1 Dice.

Jacks
The biggest weakness of a Marauder team is their average Skill Jacks being their only means of scoring points.

Team Purchases
The Marauder's biggest weakness is their Striking, so buy coaching dice to help. At 50mc a dice, you can secure one after each game at a minimum.

How to Counter
The lack of Strikers hurt the Marauders point-scoring, so go for a Landslide victory. If you can win early, the game ends early, and your players will stay alive.