Humans

Playstyle
The humans are very much the "Jack of all Teams". They start as a blank slate that no one can predict and evolve as fate decides. This neutral state gives them great appeal for coaches who don't want to plan too far ahead and simply take things as they come - adapting to circumstances as they arise. Indeed, humans are able to quickly change tactics depending on what occurs and deals with any situation with impressive skill.

Pros

 * Has all three roles
 * Easiest team to learn - all stats are average; no special skills
 * Good number of players in all roles
 * Very Affordable players; Cheapest Jacks in the game
 * Starts with 1 Coaching dice and 2 Dreadball Cards

Cons

 * Average stats; Doesn't excel anywhere
 * No progress control

Player Progress
There is really no recomended way for Humans to level up any of their players. With no abilities, average stats, their progress is very luck based on what the dice give you. As such a Human team coach should simply research what they want their team to become and try to roll on those charts in the hopes of obtaining it.

Team Progress
There is really no set way to develop a human team. They can take on any form the player likes. As such every option is available to them, from cheerleaders, to coaching assistants, extra cards, extra dice, extra players, extra training, and so forth.

Essentially a Human team can do anything, and evolves depending on what they roll with experience. Learning to see where the team is headed (i.e.: are they becoming more brashy, or focused more on scoring) and maximizing that direction is what helps the humans become successful. It also means no team can ever predict how they will grow, because not even the humans themselves know.

How to Counter
Humans have no inherent weakness, which means the best way to deal with them is to play to your own strengths. If you have high Strength, take them head on with Slams and damage them. If you have high Speed, out manuver them. Utilize your unique abilities and punish them for being average.